Jump SpaceCréé le 9 juillet 2026Mis à jour le 5 août 2026
July 9, 2026
Improvements
Weapons & Modules
Corrosion Overhaul: Corrosion has been reworked to better fulfill its intended fantasy of rapidly stacking debuffs that deal big damage when players reach a high stack count. The status effect now lasts longer (4 → 8 seconds) and activation chances have been significantly improved across the board, encouraging stack buildup. Damage has been decreased per stack on all Corrosion Modules. We fixed a visual issue where the reported damage of corrosion modules was half of what they actually did.
Shotgun Center Pellet: Shotgun weapons now always fire one pellet directly at the center of your aim for more consistent and satisfying feedback.
Additional bullets: Added the amount of damage reduction they caused into the description. Previously this was hidden information.
Loot & Economy
Materia Ingots: Lowest-tier Materia Ingot pickupables have been removed from CR4 and CR5 missions. Higher-tier ingots now drop more frequently in CR3, CR4, and CR5 missions.
Mission Reward Changes: Crude and Flawed Materia Ingot mission rewards have been increased at higher challenge ratings
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On-Foot Combat Pacing: Updating wave spawning pacing in On-Foot enemy encounters for solo players and further increasing the breathing room between the waves.
Data Center: Updated navigation and fixed a potential softlock that could occur when waves were still active.
Sulfur & Lockdown Maps: Fixed navigation issues in the Sulfur and Lockdown levels.
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Balance Changes
Ember Slugs: Damage increased across all tiers. Damage cap has also been slightly raised.
Chain Link: Gains one additional bounce and deals slightly more damage per bounce (damage reduction reduced by ~10%).
Sear: Damage increased, making Sear hit harder at every level and tier.
Flechette Rounds: Reduced projectile count gained per upgrade and reduced spread improvement per upgrade. Damage reduction now correctly applies. Overall effectiveness has been reduced as the module was overperforming.
Corrosion (Ship Weapon): Increased activation chance on each tier. Increased base damage on each tier. Lowered damage scaling on each tier. This results in a damage reduction per dot but allows the module to fulfil the high stack count play style we aim for.
Shell Duplicator: Reduced pellet count per tier and increased damage reduction per tier.
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Bug Fixes
Additional bullets: Fix an issue where damage reduction was not applied the way it should. They should now be closer to our intended design.
Static Cascade: Reworked. Now reliably applies EMP on a critical hit. Has been removed from full-auto weapon drop-tables to prevent balance issues.
Missile Launcher: Now correctly displays stats and properly scales damage with equipped modules.
Minigun & Heavy Cannon: Now benefit from damage scaling leveling.
Corrosion: Corrosion can no longer last-hit an enemy.
Corrosion: Corrosion at high stacks could previously cause performance issues.
Ship Fires: Fixed an issue where fires could erupt on a ship while its shields were still active. Note: A failing radiator can still cause fires regardless of shield status.
Chain Link: Fixed a bug that caused Chain Link to be completely disabled.
Buddy Bot: Fixed an issue where Buddy Bots On-Foot weapon dealt 0 damage when hitting a critical point. He now correctly deals +50% damage on critical hits.